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Display Options

Overview

Display options are accessed via the menu buttons at the top of the properties tab/panel. The display options button is the third button from the left.

Properties Reference

  • Mouse Profile: Changes the profile of mouse button designation and navigation behavior. Options include "VRGS Current", "VRGS Expert", "Blender", "CloudCompare", "Metashape".

Lighting

Lighting settings control how the 3D scene is illuminated, affecting the visual appearance and depth perception of models. These settings allow you to configure both directional lighting (main light) and camera-attached lighting (headlight).

  • Show Light: Displays the position of the main light source in the 3D view. Toggle: On/Off
  • Show Lighting & Pointer Viz: Shows lighting and pointer visualization. Toggle: On/Off
  • Light Azimuth: Controls the azimuth angle (horizontal direction) from which the main light shines. Numeric value in degrees (e.g., 45)
  • Light Elevation: Controls the elevation angle (vertical direction) from which the main light shines. Numeric value in degrees (e.g., 45)
  • Use Headlight: Enables the headlight feature. When enabled, the light source is fixed to the camera position. Toggle: On/Off
  • Headlight Brightness: Adjusts the brightness level of the headlight. Numeric value (e.g., 80)

Model Display

Model Display settings control the visual presentation and spatial reference systems for 3D models, including grid overlays, coordinate visualization, and scaling options.

  • Bounding Box: Displays a full model bounding box around the 3D model. Toggle: On/Off

Grid Display

Grid Display provides visual reference lines on the X and Y axes to help with spatial orientation and measurement in the 3D scene.

  • X Contour Interval: Sets the contour interval for the X-axis grid. Numeric value (e.g., 1.0000)
  • Y Contour Interval: Sets the contour interval for the Y-axis grid. Numeric value (e.g., 1.0000)
  • X Grid Color: Specifies the color of the X-axis grid lines. Value is a hexadecimal color code (e.g., C0C0C0 for light gray)
  • Y Grid Color: Specifies the color of the Y-axis grid lines. Value is a hexadecimal color code (e.g., C0C0C0 for light gray)

Additional Model Display Settings

  • North Arrow Style: Sets the display style for the north arrow indicator
  • Rotation Glyph Scale: Scales the size of rotation glyph indicators. Numeric value (e.g., 1.0000)
  • Tile Interpret Resolution: Enables interpretation on the highest level of detail (LOD) for tiled models. Toggle: On/Off
  • Geobody and Zone Infill: Shows geobody and zone infill visualization. Toggle: On/Off
  • Vertical Scale: Sets the vertical exaggeration scale for the model. Numeric value (e.g., 1.0000)
  • Camera-Zoom %: Controls the camera zoom percentage. Numeric value representing percentage (e.g., 100)

MPCDI (Multiple Projection Common Data Interchange)

MPCDI is a standard for multi-projector display calibration and configuration, commonly used for planetariums, flight simulators, immersive caves, and other multi-display visualization systems.

  • MPCDI Frustum Def: Enables or disables the MPCDI frustum definition. When enabled, allows manual configuration of projection frustum parameters. Toggle: On/Off

Direction

Controls the viewing direction angles for the projection:

  • Pitch: Rotation around the lateral (side-to-side) axis. Numeric value in degrees (e.g., 0.0000)
  • Roll: Rotation around the longitudinal (front-to-back) axis. Numeric value in degrees (e.g., 0.0000)
  • Yaw: Rotation around the vertical axis. Numeric value in degrees (e.g., 90.0000)

Frustum

Defines the viewing frustum boundaries for the projection:

  • Left Frustum: Sets the left boundary of the viewing frustum. Numeric value in degrees (e.g., 25.0000)
  • Right Frustum: Sets the right boundary of the viewing frustum. Numeric value in degrees (e.g., 25.0000)
  • Upper Frustum: Sets the upper boundary of the viewing frustum. Numeric value in degrees (e.g., 20.00000)
  • Lower Frustum: Sets the lower boundary of the viewing frustum. Numeric value in degrees (e.g., 20.0000)

Note: MPCDI settings are typically used when the application is part of a multi-projector or multi-display setup. The frustum parameters define the field of view for each display/projector in the system.

Interpretation Line

Interpretation Line settings control the visual appearance of lines drawn during geological or spatial interpretation.

  • Auto translate: Automatically translate the interpretation line
  • Auto Scale: Automatically scales the width of the interpretation line based on the spacing of points in the line
  • Interp Line Color: Sets the color of the line drawn while in interpretation mode
  • Line Width: Sets the width of the line drawn while in interpretation mode

3D View

3D View settings control the rendering quality, visual effects, and VR capabilities of the main 3D viewport. This includes antialiasing, background appearance, performance displays, and VR-specific configurations.

  • Background Colour: Specifies the background color of the 3D window. Value is a hexadecimal color code (e.g., 000000 for black)
  • Point Antialias: Enables point antialiasing for smoother point rendering. Toggle: On/Off
  • Line Antialias: Enables line antialiasing for smoother line rendering. Toggle: On/Off
  • Mirror VR to Screen: Mirrors the VR display to the 3D view. Toggle: On/Off
  • Show Performance HUD: Displays a performance heads-up display. Toggle: On/Off
  • Enable Screen Space Effects: Enables screen space visual effects. Toggle: On/Off
  • VR Hand Controller: Sets the VR hand controller mode. Options include "Oculus Touch" and "HTC Vive"
  • VR Menu Color Scheme: Sets the color scheme for VR menus. Default option available
  • VR Movement Speed: Controls the movement speed in VR mode. Numeric value (e.g., 0.0010)
  • VR Rotation Speed: Controls the rotation speed in VR mode. Numeric value (e.g., 0.0100)
  • VR Speed Boost: Multiplier for VR movement speed boost. Numeric value (e.g., 5.0000)
  • Laser Pointer Exponent: Controls the laser pointer behavior exponent. Numeric value (e.g., 0.1000)
  • Laser Pointer Cutoff: Sets the cutoff distance for the laser pointer. Numeric value (e.g., 0.2000)
  • Auto Spin: Enables automatic rotation of the model in the 3D view. Toggle: On/Off
  • Auto Spin Decay: Controls how quickly the auto spin slows down. Numeric value (e.g., 5.0000)
  • Auto Spin Threshold: Sets the threshold for triggering auto spin. Numeric value (e.g., 0.0100)
  • Auto Spin Scale: Scales the auto spin rotation speed. Numeric value (e.g., 0.3500)

Billboards

Billboards are text labels or annotations that always face the camera in 3D space. These settings control their appearance, sizing behavior, and colors.

  • Fixed Size: Maintains fixed size in pixels regardless of zoom level
  • Text Size: Sets the size of billboard text (in meters if not fixed size, in pixels if fixed size)
  • Solid: Renders billboards as solid objects
  • Text Colour: Specifies the color of the billboard background

Other

  • Show Viewpoints: Displays the cameras/viewpoints when in multiview/split mode
  • UAV Size: Sets the size of the cameras/viewpoints displayed in multiview/split mode

Data Limits

Data Limits define the spatial bounding box for all displayable data in the 3D scene. These boundaries determine which portions of loaded datasets are visible.

The data limits define the spatial boundaries of the displayable data:

  • X Minimum: Minimum X coordinate boundary
  • Y Minimum: Minimum Y coordinate boundary
  • Z Minimum: Minimum Z coordinate boundary (depth/elevation)
  • X Maximum: Maximum X coordinate boundary
  • Y Maximum: Maximum Y coordinate boundary
  • Z Maximum: Maximum Z coordinate boundary (depth/elevation)