Hardware Requirements for VRGS
VRGS is a Windows application for 3D geological visualisation and interpretation. It runs on a wide range of modern PCs, but performance is driven mainly by your GPU, the amount of RAM and VRAM, and your CPU core count. The GPU is almost always the bottleneck, so a dedicated graphics card is strongly recommended for medium to large datasets. Smaller models can be viewed on integrated graphics.
We recommend you try VRGS on your own hardware to gauge performance. You can get a free trial of VRGS from our website.
System Requirements
| Component | Minimum / Supported | Recommended | Notes |
|---|---|---|---|
| Operating System | Windows 11 (64-bit) | Windows 11 (64-bit), kept up to date | VRGS is a Windows-only, 64-bit application |
| CPU | Modern multi-core processor | Multi-core CPU less than ~5 years old | VRGS uses many cores for data processing and tile streaming — more cores help |
| RAM | 16 GB | 32–64 GB for large datasets | Larger or more complex models need more memory |
| GPU | Dedicated GPU supporting OpenGL 4.3+ and Vulkan 1.2+ | Modern dedicated GPU with ample VRAM | Integrated graphics work for small models only; the GPU is the main bottleneck |
| VRAM | 2 GB (small models) | 8 GB or more | More VRAM allows larger models, higher detail, and on-GPU AI features |
| Storage | SSD | NVMe SSD with free headroom | Leave room for project data, the streaming cache (~1–2 GB) and AI models |
| Display | Any Windows display | High-DPI / 4K supported | VRGS is fully high-DPI aware and can export up to 4K video |
The figures above are guidance, not hard limits — VRGS does not enforce a minimum RAM or GPU. Real-world demand scales with the size of your data.
Graphics & Renderer
VRGS renders through one of two graphics backends:
- Vulkan — the default renderer in current versions. Requires a GPU that supports Vulkan 1.2 or later.
- OpenGL — still fully supported and selectable. Requires OpenGL 4.3 (Core) or later.
You can switch between Vulkan and OpenGL in the VRGS settings; the change takes effect after restarting VRGS. Either way, a GPU from roughly the last decade that supports these versions is required for correct rendering.
A few things worth knowing:
- Dedicated GPU strongly recommended. Integrated graphics are fine for small models, but tessellated surfaces, large meshes, and point clouds will feel slow. Software/virtual GPUs (for example Microsoft Basic Render or remote-desktop adapters) are not reliable for VRGS rendering.
- VRGS already requests the discrete GPU. On laptops with both integrated and dedicated graphics, VRGS flags itself to NVIDIA Optimus and AMD switchable-graphics drivers to use the dedicated GPU. Setting VRGS to High Performance in Windows graphics settings reinforces this — see Display Options and GPU Configuration.
- Ray tracing is optional. Ray-traced shadows and the path-tracer require a ray-tracing-capable GPU (an NVIDIA RTX card or equivalent AMD/Intel GPU). Without one, VRGS uses standard rasterised rendering.
Hardware Capability Examples
These are real systems used as reference points — they illustrate the kind of performance to expect, and are not minimum specifications. Your results will vary with model size, complexity, and settings.