Display Options
The display options are accessed via the menu buttons at the top of the properties tab/panel. Display options is the third button from the right.
Lighting & Sky
| Property | Description |
|---|---|
| Show Light | Show the main light indicator in the scene. |
| Show Lighting & Pointer Viz | Visualize lighting direction and laser pointer. |
| Light Azimuth | Main light azimuth in degrees. |
| Light Elevation | Main light elevation in degrees. |
| Use Headlight | Attach a headlight to the camera. |
| Headlight Brightness | Headlight intensity from 0 to 100. |
| Show Procedural Sky | Enable the procedural sky. |
| Procedural Intensity | Control sun and sky brightness. |
| Procedural Turbidity | Atmospheric haze level (higher is hazier). |
Environment & Overlays
| Property | Description |
|---|---|
| Show Performance HUD | Show on-screen FPS, CPU, and GPU metrics. |
| Background Colour | Background color of the 3D view. |
| Point Antialias | Smooth points. |
| Line Antialias | Smooth lines. |
| Bounding Box | Show the full-scene bounding box. |
| X Contour Interval | Grid spacing along X. |
| Y Contour Interval | Grid spacing along Y. |
| X Grid Color | Grid line color for the X direction. |
| Y Grid Color | Grid line color for the Y direction. |
| North Arrow Style | Choose the north arrow visualization style. |
| Rotation Glyph Scale | Scale for the rotation centre widget. |
Geometry & LOD
| Property | Description |
|---|---|
| Tile Interpret resolution | Force highest LOD while interpreting tiled models. |
| Geobody and Zone Infill | Show geobody and zone infill volumes. |
| Vertical Scale | Vertical exaggeration factor. |
| Camera Zoom % | Camera zoom/FOV percentage. |
Projection / MPCDI
| Property | Description |
|---|---|
| MPCDI Frustum Def | Use MPCDI frustum calibration. |
| Pitch | Projector pitch in degrees. |
| Roll | Projector roll in degrees. |
| Yaw | Projector yaw in degrees. |
| Left Frustum | Left frustum angle in degrees. |
| Right Frustum | Right frustum angle in degrees. |
| Upper Frustum | Top frustum angle in degrees. |
| Lower Frustum | Bottom frustum angle in degrees. |
Post-Processing
| Property | Description |
|---|---|
| Enable Screen Space Effects | Enable bloom post-processing. |
| Bloom Intensity | Strength of the blurred bloom added to the scene. |
| Bloom Threshold | Luminance threshold (0–1) for bloom extraction. |
VR / XR
| Property | Description |
|---|---|
| Mirror VR to Screen | Mirror the VR headset view to the desktop window. |
| VR Hand Controller | Controller model used in VR. |
| VR Menu Color Scheme | Colour scheme for VR menus and dialogs. |
| VR Movement Speed | Base locomotion speed multiplier (0.001–0.1). |
| VR Rotation Speed | Yaw/turn speed multiplier (0.1–5.0). |
| VR Speed Boost | Multiplier while holding the speed-boost grip (1.0–10.0). |
| Laser Pointer Exponent | Laser pointer falloff exponent. |
| Laser Pointer Cutoff | Laser pointer cutoff threshold. |
Navigation & Interaction
| Property | Description |
|---|---|
| Mouse Profile | Mouse button mapping profile. |
| Auto translate | Pan the camera along the last interpretation segment. |
| Auto Scale | Match interpretation line width to point spacing. |
| Interp Line Color | Interpretation line color. |
| Line Width | Base width for the interpretation line. |
| Auto Spin | Keep spinning after a mouse drag, then decay. |
| Auto Spin Decay | Exponential decay rate for spin momentum. |
| Auto Spin Threshold | Minimum angular velocity before spin stops. |
| Auto Spin Scale | Multiplier from mouse flick speed to spin speed. |
Billboards & Camera Viz
| Property | Description |
|---|---|
| Fixed Size | Keep billboards a fixed pixel size regardless of zoom. |
| Text Size | Billboard text size (meters if not fixed, pixels if fixed). |
| Solid | Show billboard backgrounds as solid. |
| Background Colour | Background color of billboards. |
| Text Colour | Text color of billboards. |
| Show Viewpoints | Show cameras/viewpoints in multiview/split mode. |
| UAV Size | Size of camera/viewpoint markers in multiview/split mode. |
Materials
| Property | Description |
|---|---|
| Diffuse % | Diffuse material contribution percentage. |
| Ambient % | Ambient material contribution percentage. |
| Specular % | Specular material contribution percentage. |