Meshes Properties
This page documents the properties available for meshes in VRGS. These properties appear in the Properties panel when an object of this type is selected.
triangulated meshes
Properties available for triangulated meshes objects: S
Colour Scale Bar
Property name: Colour Scale Bar
Description Show the Colour Scale Bar
What it does
Show the Colour Scale Bar
When to use it
Use this property to configure colour scale bar for the triangulated meshes object.
Show Contours
Property name: Show Contours
Description Show the surface contours
What it does
Show the surface contours
When to use it
Use this property to configure show contours for the triangulated meshes object.
LCPD
Property name: LCPD
Description Show the Isochore conditional probability data
What it does
Show the Isochore conditional probability data
When to use it
Use this property to configure lcpd for the triangulated meshes object.
Show Mesh
Property name: Show Mesh
Description Show Mesh
What it does
Show Mesh
When to use it
Use this property to configure show mesh for the triangulated meshes object.
Show Nodes
Property name: Show Nodes
Description Show Nodes
What it does
Show Nodes
When to use it
Use this property to configure show nodes for the triangulated meshes object.
Show Normals
Property name: Show Normals
Description Show Normals
What it does
Show Normals
When to use it
Use this property to configure show normals for the triangulated meshes object.
Show Triangles
Property name: Show Triangles
Description Show Triangles
What it does
Show Triangles
When to use it
Use this property to configure show triangles for the triangulated meshes object.
Show Bounding Box
Property name: Show Bounding Box
Description Show the surface contours
What it does
Show the surface contours
When to use it
Use this property to configure show bounding box for the triangulated meshes object.
Show Grid
Property name: Show Grid
Description Show the bounding box grid on the mesh
What it does
Show the bounding box grid on the mesh
When to use it
Use this property to configure show grid for the triangulated meshes object.
Name
Property name: Name
Description Name of the surface
What it does
Name of the surface
When to use it
Use this property to configure name for the triangulated meshes object.
File
Property name: File
Description Name of the surface file
What it does
Name of the surface file
When to use it
Use this property to configure file for the triangulated meshes object.
Vertices
Property name: Vertices
Description Number of Vertices
What it does
Number of Vertices
When to use it
Use this property to configure vertices for the triangulated meshes object.
Triangles
Property name: Triangles
Description Number of Triangles
What it does
Number of Triangles
When to use it
Use this property to configure triangles for the triangulated meshes object.
Convergence
Property name: Convergence
Description Target Convergence (use a smaller number to improve convergence)
What it does
Target Convergence (use a smaller number to improve convergence)
When to use it
Use this property to configure convergence for the triangulated meshes object.
Contour Interval
Property name: Contour Interval
Description Contour Step
What it does
Contour Step
When to use it
Use this property to configure contour interval for the triangulated meshes object.
Normal Length
Property name: Normal Length
Description length of the displayed normal
What it does
length of the displayed normal
When to use it
Use this property to configure normal length for the triangulated meshes object.
Attribute Min
Property name: Attribute Min
Description Specifies the minimum attribute value for colour scaling
What it does
Specifies the minimum attribute value for colour scaling
When to use it
Use this property to configure attribute min for the triangulated meshes object.
Attribute Max
Property name: Attribute Max
Description Specifies the maximum attribute value for colour scaling
What it does
Specifies the maximum attribute value for colour scaling
When to use it
Use this property to configure attribute max for the triangulated meshes object.
X Contour Interval
Property name: X Contour Interval
Description Contour Step
What it does
Contour Step
When to use it
Use this property to configure x contour interval for the triangulated meshes object.
Y Contour Interval
Property name: Y Contour Interval
Description Contour Step
What it does
Contour Step
When to use it
Use this property to configure y contour interval for the triangulated meshes object.
Z Contour Interval
Property name: Z Contour Interval
Description Contour Step
What it does
Contour Step
When to use it
Use this property to configure z contour interval for the triangulated meshes object.
Font Size
Property name: Font Size
Description Font size for bounding box axes
What it does
Font size for bounding box axes
When to use it
Use this property to configure font size for the triangulated meshes object.
Normal Colour
Property name: Normal Colour
Description Specifies the normal color
What it does
Specifies the normal color
When to use it
Use this property to configure normal colour for the triangulated meshes object.
Contour Color
Property name: Contour Color
Description Specifies the default contour color
What it does
Specifies the default contour color
When to use it
Use this property to configure contour color for the triangulated meshes object.
X Grid Color
Property name: X Grid Color
Description Specifies the default X Grid color
What it does
Specifies the default X Grid color
When to use it
Use this property to configure x grid color for the triangulated meshes object.
Y Grid Color
Property name: Y Grid Color
Description Specifies the default Y Grid color
What it does
Specifies the default Y Grid color
When to use it
Use this property to configure y grid color for the triangulated meshes object.
Use Attribute Filters
Property name: Use Attribute Filters (the Filters group)
Description Apply the Attribute Filters
What it does
Switches on the filters of the mesh's attributes, but only those whose own Use
Filter is ticked. Under Filters, each attribute has a group with its Use
Filter and Invert Filter boxes and its Filter Minimum and Filter Maximum.
These are the same settings as on the attribute's own property page (see Attributes
Properties). A ticked attribute
takes out the triangles whose value lies outside its window, or inside it with Invert
Filter. A triangle attribute is read at the triangle itself, a vertex attribute at
each of the triangle's corners. A null (no value) counts as outside the window. So while
it is ticked, an attribute that is empty over part of the mesh takes that part out: for
example, Patch Dip after a filtered run of Grow Planar Patches. An attribute with
Use Filter unticked takes nothing out, however its window is set.
The filtered triangles are left out of:
- Grow Planar Patches and Auto Structural Mapping, which do not grow on them. Filters on the patch layers themselves (Patches, Patch Colour, Patch Dip and the rest) are ignored. A run replaces those layers, so their old windows would only confine the new run to the old patches.
- Every export of the mesh (right-click it → Export), in any format: the file holds only the triangles the filters keep. The points-only formats, ASCII Points Only and ASCII Petrel Points and Attributes, leave out a point when a ticked vertex attribute filters it, and when ticked triangle attributes filter every triangle that uses it. See Getting Data In and Out.
The box does not hide triangles in the 3D view. When it leaves triangles or points out of an export, the Messages panel says how many, which is the only sign that the file holds part of the mesh. To see an attribute's window on the mesh, tick that attribute's own Use Filter. The Vulkan view then colours the values inside the window and shows the texture outside it. A point cloud's Use Attribute Filters follows the same rule: only the attributes with Use Filter ticked count. Off by default.
When to use it
Use it to confine a patch extraction, or an export, to part of the mesh chosen by
attribute value. For example, tick Use Filter on the vertex Dip attribute with
its window at 60 to 90, then tick this box, and Grow Planar Patches works on the steep
faces only, and an export writes only those faces. Untick the box to bring every
triangle back without losing the windows you set.
CTetraMesh
Properties available for CTetraMesh objects:
CTetraMesh - Name
Property name: Name
Description Name of the Mesh
What it does
Name of the Mesh
When to use it
Use this property to configure name for the CTetraMesh object.
CTetraMesh - Nodes
Property name: Nodes
Description Number Of Nodes
What it does
Number Of Nodes
When to use it
Use this property to configure nodes for the CTetraMesh object.
CTetraMesh - Tetrahedra
Property name: Tetrahedra
Description Number Of Tetrahedra
What it does
Number Of Tetrahedra
When to use it
Use this property to configure tetrahedra for the CTetraMesh object.
CTrimeshGroup
Properties available for CTrimeshGroup objects:
CTrimeshGroup - Name
Property name: Name
Description Group Name
What it does
Group Name
When to use it
Use this property to configure name for the CTrimeshGroup object.
MeshGraphNetwork
Properties available for MeshGraphNetwork objects:
MeshGraphNetwork - Name
Property name: Name
Description Name of the Graph Network
What it does
Name of the Graph Network
When to use it
Use this property to configure name for the MeshGraphNetwork object.
MeshGraphNetwork - Display Style
Property name: Display Style
Description Display style for object
What it does
Display style for object
When to use it
Use this property to configure display style for the MeshGraphNetwork object.
MeshGraphNetwork - Weight
Property name: Weight
Description Tracking Weight
What it does
Tracking Weight
When to use it
Use this property to configure weight for the MeshGraphNetwork object.