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Version: 3.4.20 (unreleased)

Meshes Properties

This page documents the properties available for meshes in VRGS. These properties appear in the Properties panel when an object of this type is selected.

triangulated meshes​

Properties available for triangulated meshes objects:

Colour Scale Bar​

Property name: Colour Scale Bar
Description Show the Colour Scale Bar

What it does
Show the Colour Scale Bar


Show Contours​

Property name: Show Contours
Description Show the surface contours

What it does
Show the surface contours


LCPD​

Property name: LCPD
Description Show the Isochore conditional probability data

What it does
Show the Isochore conditional probability data


Show Mesh​

Property name: Show Mesh
Description Show Mesh

What it does
Show Mesh


Show Nodes​

Property name: Show Nodes
Description Show Nodes

What it does
Show Nodes


Show Normals​

Property name: Show Normals (in Mesh Structure)
Description Draw each vertex normal as a short line: cyan where it faces up, orange where it faces down, fading from base to tip

What it does
Draws each vertex normal as a short line in the Vulkan 3D view, from the vertex along the normal the shading uses, so it follows Reverse Normals. An up-facing normal is cyan and a down-facing one orange, and each line fades from a light base to a strong tip, so a single line also shows its direction. Up and down go by the normal's Z. A mesh with more than 2 million vertices shows every k-th normal, so the count stays at about 2 million. Normal Colour does not affect these lines. Off by default. The OpenGL view draws every vertex's normal as a plain line, without the colours.

When to use it
Use it to check that a surface's normals are consistent. A flipped patch reads as a block of the wrong colour among its neighbours. On a steep face, where up and down are close, read the direction along the lines rather than the colour. If the whole mesh is the wrong way round, tick Reverse Normals or use Reverse Winding.


Show Triangles​

Property name: Show Triangles
Description Show Triangles

What it does
Show Triangles


Show Bounding Box​

Property name: Show Bounding Box
Description Show the surface contours

What it does
Show the surface contours


Show Grid​

Property name: Show Grid
Description Show the bounding box grid on the mesh

What it does
Show the bounding box grid on the mesh


Name​

Property name: Name
Description Name of the surface

What it does
Name of the surface


File​

Property name: File
Description Name of the surface file

What it does
Name of the surface file


Vertices​

Property name: Vertices
Description Number of Vertices

What it does
Number of Vertices


Triangles​

Property name: Triangles
Description Number of Triangles

What it does
Number of Triangles


Convergence​

Property name: Convergence
Description Target Convergence (use a smaller number to improve convergence)

What it does
Target Convergence (use a smaller number to improve convergence)


Contour Interval​

Property name: Contour Interval
Description Contour Step

What it does
Contour Step


Normal Length​

Property name: Normal Length (in Mesh Structure)
Description Length of each normal line; 0 sizes it to the mesh

What it does
The length of each Show Normals line, in model units. 0, the default, makes it 0.5 % of the mesh's bounding-box diagonal: short enough not to bury the surface, long enough to read at the model's scale.

When to use it
Raise it to read the normals from further away, or lower it on a densely sampled mesh whose lines run into one another.


Attribute Min​

Property name: Attribute Min
Description Specifies the minimum attribute value for colour scaling

What it does
Specifies the minimum attribute value for colour scaling


Attribute Max​

Property name: Attribute Max
Description Specifies the maximum attribute value for colour scaling

What it does
Specifies the maximum attribute value for colour scaling


X Contour Interval​

Property name: X Contour Interval
Description Contour Step

What it does
Contour Step


Y Contour Interval​

Property name: Y Contour Interval
Description Contour Step

What it does
Contour Step


Z Contour Interval​

Property name: Z Contour Interval
Description Contour Step

What it does
Contour Step


Font Size​

Property name: Font Size
Description Font size for bounding box axes

What it does
Font size for bounding box axes


Normal Colour​

Property name: Normal Colour
Description Specifies the normal color

What it does
Specifies the normal color


Contour Color​

Property name: Contour Color
Description Specifies the default contour color

What it does
Specifies the default contour color


X Grid Color​

Property name: X Grid Color
Description Specifies the default X Grid color

What it does
Specifies the default X Grid color


Y Grid Color​

Property name: Y Grid Color
Description Specifies the default Y Grid color

What it does
Specifies the default Y Grid color


Use Attribute Filters​

Property name: Use Attribute Filters (the Filters group)
Description Apply the Attribute Filters

What it does
Switches on the filters of the mesh's attributes, but only those whose own Use Filter is ticked. Under Filters, each attribute has a group with its Use Filter and Invert Filter boxes and its Filter Minimum and Filter Maximum. These are the same settings as on the attribute's own property page (see Attributes Properties). A ticked attribute takes out the triangles whose value lies outside its window, or inside it with Invert Filter. A triangle attribute is read at the triangle itself, a vertex attribute at each of the triangle's corners. A null (no value) counts as outside the window. So while it is ticked, an attribute that is empty over part of the mesh takes that part out: for example, Patch Dip after a filtered run of Grow Planar Patches. An attribute with Use Filter unticked takes nothing out, however its window is set.

The filtered triangles are left out of:

  • Grow Planar Patches and Auto Structural Mapping, which do not grow on them. Filters on the patch layers themselves (Patches, Patch Colour, Patch Dip and the rest) are ignored. A run replaces those layers, so their old windows would only confine the new run to the old patches.
  • Every export of the mesh (right-click it → Export), in any format: the file holds only the triangles the filters keep. The points-only formats, ASCII Points Only and ASCII Petrel Points and Attributes, leave out a point when a ticked vertex attribute filters it, and when ticked triangle attributes filter every triangle that uses it. See Getting Data In and Out.

The box does not hide triangles in the 3D view. When it leaves triangles or points out of an export, the Messages panel says how many, which is the only sign that the file holds part of the mesh. To see an attribute's window on the mesh, tick that attribute's own Use Filter. The Vulkan view then colours the values inside the window and shows the texture outside it. A point cloud's Use Attribute Filters follows the same rule: only the attributes with Use Filter ticked count. Off by default.

When to use it
Use it to confine a patch extraction, or an export, to part of the mesh chosen by attribute value. For example, tick Use Filter on the vertex Dip attribute with its window at 60 to 90, then tick this box, and Grow Planar Patches works on the steep faces only, and an export writes only those faces. Untick the box to bring every triangle back without losing the windows you set.


Tetrahedral Mesh​

Properties available for Tetrahedral Mesh objects:

Tetrahedral Mesh - Name​

Property name: Name
Description Name of the Mesh

What it does
Name of the Mesh


Tetrahedral Mesh - Nodes​

Property name: Nodes
Description Number Of Nodes

What it does
Number Of Nodes


Tetrahedral Mesh - Tetrahedra​

Property name: Tetrahedra
Description Number Of Tetrahedra

What it does
Number Of Tetrahedra


Mesh Group​

Properties available for Mesh Group objects:

Mesh Group - Name​

Property name: Name
Description Group Name

What it does
Group Name


MeshGraphNetwork​

Properties available for MeshGraphNetwork objects:

MeshGraphNetwork - Name​

Property name: Name
Description Name of the Graph Network

What it does
Name of the Graph Network


MeshGraphNetwork - Display Style​

Property name: Display Style
Description Display style for object

What it does
Display style for object


MeshGraphNetwork - Weight​

Property name: Weight
Description Tracking Weight

What it does
Tracking Weight