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Version: 3.4.20 (unreleased)

Navigating the 3D view

With a model loaded, the next thing to learn is how to move around it. This page covers the mouse, the keyboard, and the handful of commands that put the camera exactly where you want it. Everything here is in the Vulkan 3D view, which is the default; the few places where the older OpenGL view differs are noted.

The mouse​

VRGS orbits around a pivot point: a left drag rotates the model about it, and zooming moves towards whatever is under the cursor. With the default profile:

MouseAction
Left dragRotate about the pivot
Middle dragPan in the plane of the screen (the model follows the cursor)
Right dragZoom: drag down to move closer, up to move away; sideways strafes
WheelZoom towards the point under the cursor
Shift + middle or right dragDolly along the view direction, with a sideways strafe
Alt + left dragRoll the camera
Left and right buttons togetherSame as the middle button, for mice without one
Left clickSelect the object under the cursor
Double-clickOpen what you clicked: a photograph's camera, a multimedia object or a log panel

When an interpretation tool is armed, the left button belongs to the tool. Hold Shift and left-drag to rotate anyway; the middle and right buttons always navigate.

Turn off reversed zoom

If the wheel zooms the opposite way to what you expect, tick Reverse mouse wheel in the project properties.

Mouse profiles​

If you come to VRGS from another package, choose a profile that matches it. Set Mouse Profile in the 3D view's display properties, under Navigation & Interaction:

ProfileLeft dragMiddle dragRight dragWheelWith modifiers
VRGS Vulkan (default in the Vulkan view) and VRGS Current (default in the OpenGL view)RotatePan (screen plane)ZoomZoomShift + middle/right: dolly. Alt + left: roll
VRGS ExpertRotate (free arcball, which can roll)Pan (screen plane)ZoomZoom—
Pix4DDolly—RotateZoomShift + left: pan. Shift + right: rotate
Blender—Rotate—ZoomShift + middle: dolly. Ctrl + middle: pan
CloudCompareRotateDollyPan (screen plane)Zoom—
Metashape—RotateRotateZoomShift + middle/right: dolly

VRGS Vulkan and VRGS Current are the same mapping; the OpenGL view lists only VRGS Current. To make your own, use Home → Navigation → Customise Profiles... — see Customise Profiles.

Flying with the keyboard​

Click in the 3D view so it has keyboard focus, then:

KeyMoves
W / SForward / back, along the way the camera faces
A / DLeft / right
E / QUp / down (always vertical)

Each press moves a tenth of the distance to the pivot, so the step is small close in and large when you are zoomed out. The pivot moves with you, so the next drag still rotates about what is in front of you. The fly keys are Vulkan only; in the OpenGL view the arrow keys move the camera instead.

Putting the camera where you want it​

View From (Home tab, Navigation panel) gives standard views. The big button resets to a plan view from above, north up, framing the whole scene. Its drop-down holds the others:

ViewShortcut
Above (reset view)Alt+R
From the north, south, east, westAlt+N, Alt+S, Alt+E, Alt+W
From belowAlt+B
Centre In Model, Reset to North, Reset Rotations, Forward View, Nadir View—

Target Zoom (Home tab, Navigation panel, or Alt+T) moves you in on one spot. Click it, then click a point on the model: the camera moves three-quarters of the way to that point, keeps looking the same way, and makes the point the new pivot. VRGS then returns to Move mode, ready to rotate about it. Use it to get close to an outcrop face without overshooting.

If you lose the model altogether, press Alt+R.

Keys that change the view​

KeyWhat it does
F6Cycle perspective → orthographic → orthographic with a grid
F8Procedural sky on or off
F9Satellite basemap on or off (the ribbon calls it Cesium Elevation)
Ctrl+HHeadlight on or off
F11Full screen
EscStop what you are doing: end a tour, cancel a pick or a line, and return to Move mode

Keyboard Shortcuts lists every shortcut in VRGS, including those for logging, digitising and the photo view.

Try it​

  1. Load a model as in the previous step.
  2. Press Alt+R to see it from above, then Alt+S to look at it from the south.
  3. Left-drag to rotate, then use the wheel to zoom on a feature.
  4. Click Target Zoom, click on the outcrop face, and left-drag: the model now rotates about the point you picked.
  5. Press W a few times to fly towards the face, and Q to drop down.
  6. Press F6 twice to see the face in orthographic with a grid, then once more to return to perspective.